[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"\u002Fen\u002Fabout":3},{"id":4,"title":5,"body":6,"date":41,"description":42,"extension":43,"meta":44,"navigation":45,"ogImage":41,"path":46,"robots":41,"schemaOrg":41,"seo":47,"sitemap":48,"stem":49,"__hash__":50},"content_en\u002Fen\u002F4.about.md","About",{"type":7,"value":8,"toc":38},"minimark",[9],[10,11,12,19,24],"about",{},[13,14,16],"template",{"v-slot:title":15},"",[17,18,5],"p",{},[13,20,21],{"v-slot:subtitle":15},[17,22,23],{},"The developer behind Appynamic",[13,25,26,29,32,35],{"v-slot:intro":15},[17,27,28],{},"I'm Nicolas Thomas (Nick), a senior mobile developer and full-stack architect. With Appynamic, I make cozy mobile games for kids, families and puzzle lovers.",[17,30,31],{},"I design and build the games, from the game logic all the way to their store listing: the interface in Nuxt 4, Vue 3 and Tailwind CSS 4, the 3D in Three.js, TSL and WebGPU, the Android and iOS apps with Capacitor, and on the server Node.js, Nitro, Redis or PHP.",[17,33,34],{},"Doku Tap is out on Google Play, Stack Up also plays in the browser, Poyo Jelly and Doku Hole are on their way, and an adventure game is brewing in the forest of Olhain.",[17,36,37],{},"My rules of thumb: no dark patterns, privacy by default, and every game in its players' language.",{"title":15,"searchDepth":39,"depth":39,"links":40},2,[],null,"Nicolas Thomas, senior mobile developer and full-stack architect, behind Appynamic — cozy mobile games for kids, families and puzzle lovers.","md",{},true,"\u002Fen\u002Fabout",{"title":5,"description":42},{"loc":46},"en\u002F4.about","V5CPVqrG7zOsQt1uzWOnCkI2RbneAY20i59Zb89fzxc"]